---@class SkillEffect613101:BaseSkillEffect
SkillEffect613101 = ClientFight.CreateClass("SkillEffect613101",ClientFight.BaseSkillEffect)
local t = SkillEffect613101
---@param skill FightUsingSkill
function t:releaseSkill(skill)
    local fighter = skill.fighter
    local direction = FighterUtils.getTeamSiteDirection(fighter);
    --        Vector2 position = skill.fighter.getInitPosition();
    local vector2;-- = new Vector2(position.getX(), position.getY());
    if (direction==1)then
        vector2 = Vector2(303.725,286.25);
    else
        vector2 = Vector2(311.275,297.275);
    end

    FighterManager.checkOut(vector2, skill.fighter.shape, Global.FIGHT_INNER_ROUND, false, false);
    skill.targetPosition = vector2
    return false;
end
t.New()